September 6th, 2008
Development on libQGL is going into the final stretch for the libqgl-0.1.0 release, which is scheduled for end of September. To hold the release date I had to scale down the feature set. As a result I will only put 2D graphic, mouse and keyboard input and the logic framework into the release. I want rather a few solid good features than many half cooked ones.
I moved the code from the experimental branch to the main trunk and stated removing all bits and pieces that are not a feature. The code starts really to look quite clean. I will spend the next two weeks cleaning an compleating the code.
Tags: libQGL, News
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June 26th, 2008
As I was playing with the height maps I needed Vectors and Quaternions. So I shamelessly copy and pasted the implementation from libQGL. After a while I suddenly realized that I had something useful on its own and decided to release only the math stuff from libQGL as libqgl-math.
After thinking for a while I noticed that the packeting strategy I have for libQGL is crap. I have a bunch of stuff that is useful on its own, but together is incomplete. As a result I decided to split libQGL up in relative little clearly contained packages.
Tags: libQGL
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May 1st, 2008
I just fleshed out the about / introduction to libQGL and tried out the S5 plugin in dokuwiki.
Boy, this is a nifty way to make sideshows. You create a dokuwiki page and every second order heading is a new page. This is so simple, my grandma could do it.
Check out libQGL - A Short Introduction.
Tags: libQGL, S5, Web
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