Solid InDev1

2012-03-16

 

Remember Glow Cubes, probably not since I don't have that many recuring visitors. (Maybe we can change that...)

Since around October 2011 I started developing on project "solid". The idea is to develop a physic based puzzle game within a spaced out environment. With my relative bad track record, where I wandered into the realm of engine development and never came back, I set some clear goals:

Although I did not stay on the track all the time I can declare that I succeded to get the first playable version. It surly lacks a good number of levels and features, but it is way more than I ever achived so far.

I may go into the technicall details on an other time, but you can try the prototype.